By David · March 8, 2008 · Topic: Videogame Reviews · 2 Comments 

A few reviews of Devil May Cry 4 have started to hit the web, and EscapistMagazine.com has a pretty brutal, yet hilarious review of the game. Special thanks to JoyStiq.com for the tip-off to the review!

Devil May Cry 4 Not That Bad
Dante…er…Nero disagrees!

Yahtzee (the reviewer) talks extremely fast, but he uses illustrations to put an emphasis on the sillier aspects of the game. Here are a few of my favorite quotes from the review:

Capcom tried to pull the wool over our eyes by creating a new character called Nero who is dressed and speaks exactly like the character Dante. They even dress the same except that Nero is more of a…”

Devil May Cry 4 is a game that really wants for me to hate it - because everything about it is as aggressively juvenile as a 12-year-old on Pixie Stix™. But there’s really nothing wrong with the core combat gameplay…it’s as obsessed with style as anything else…”

“From the entire midpoint onwards, you revisit all of the previous levels in reverse order. This was a bad idea in Silent Hill 4 and time has not sweetened it.”

Caution: There is some profanity contained in the review!
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By Rachel · August 21, 2007 · Topic: Manga Reviews, Videogame Reviews · 1 Comment 

After reading the manga Code 1 “Dante” and the first light novel - Devil May Cry, I understand the anime series a little better. My new found knowledge neither improves nor detracts from the anime, but acts more as a “Ohhhh, that’s why that’s the way it is.” Mind you, it’s not as if there’s too terribly much to be confused about in the anime but it’s nice to have a certain sense of, history I guess you’d call it, along with what I already know from the games.

The second light novel was written by the same author as the first: Shin-ya Goikeda. Devil May Cry 2 - the light novel - takes place immediately after the original game and ends at the intro to the Devil May Cry 2 game.

plot summary

DMC2 demon possessedIn this volume, Dante has fully embraced his devil hunter persona; something he eschewed and hid away from himself in the previous novel. However, his flippant attitude and smart-mouth are still a firm part of Dante’s personality.

Enzo - Dante’s money-grubbing agent - has a job for the devil hunter in the ruins of what was once one of the city’s temples. Dante is attacked almost immediately upon his arrival there by demon possessed soldiers. Dispatching them quickly, Dante is then forced to go head to head with a powerful demoness.

After seriously wounding, but not killing, the demoness Dante meets the person who commissioned him for the job; Beryl.

Beryl is a self-styled devil hunter. She’s on the hunt for a small statuette in the shape of a three headed dog. The demoness that Dante had just battled was in possession of the figurine but it flew off before Dante could finish her. Beryl had wanted Dante to kill the demoness but her arrival interrupted Dante’s coup de grace.

Now, the Beastheads, as the statue is called, is in the hands of the petty thief Ducas. Ducas has no idea the power behind the demonic figurine. However, the city’s crime boss, Cold-blooded Chen, has a very good idea just what the Beastheads can impart to its holder.

Hiding Ducas away from Dante and Beryl, Chen sits back and lets Ducas discover for himself what it means to “know thine own potential.”

Dante and Beryl are thrown into a massive battle shortly after Ducas releases the full potential of the Beastheads. The two end up in a bizarre situation involving Chen, manufactured demons, and an alternate history in which Nelo Angelo is the hero!

review

The second DMC novel read much better than the first one. There weren’t as many awkward scenes or stilted dialog and the word usage has improved two fold. Because of this I finished the whole thing in two sittings (two hours total).

The story was an improvement as well. It was more original than DMC and didn’t get too caught up trying to define Dante; something DMC tried and failed to do. DMC 2 stuck to its video game roots and didn’t get too “deep” or distracted with “emotions”. It is a light novel about a video game, after all.

It’s as if Shin-ya Goikeda has gotten into the cadence of writing about Dante’s exploits after writing the first novel and knows his material and characters better. Some of the language is still a little high for a light novel about a popular video game (I would have preferred the language level to match the subject matter, but, meh, that’s my personal preference). But Goikeda has definitely improved.

DMC2 had the feel of “Hey, we all know and love Dante, and we all know and love what he does, let’s watch him do it!” And it did plow ahead as if Dante was heading into another incarnation of his popular video game series. I think the first novel made the mistake of trying to get everyone involved, even the people unfamiliar with Dante. That didn’t work out too well and made the novel seem deeper than it needed to be. I likes me my shallow, unrepentant action manga/games/anime/ novels! Not everything needs to be the End All, Be All Answer To Burning Questions.

Devil May Cry 2 still reads like a videogame and might not be satisfying for fans who want more depth and background for Dante. However, if you’re in the mood to read as Dante goes on another mission, DMC 2 is the perfect fix.

OneKasugaiOneKasugaiOneKasugaiZero Kasugai outta possible four gummies.

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By Rachel · August 15, 2007 · Topic: Manga Reviews, Videogame Reviews · 3 Comments 

DMC novelIn an attempt to catch up with the Devil May Cry (DMC, for short) franchise’s multimedia offerings, I sat down this past weekend and read the DMC novels.

The first DMC novel is simply titled, Devil May Cry. Written by Shin-Ya Goikeda in tangent with Devil May Cry director, Hideki Kamiya, Devil May Cry promises to that it: “…takes the thrill of the smash-hit video game to the next level!”

The title leaves no guess work as to what the novel’s about. And the story, just like the title, gets straight to the point:

plot summary

Tony is a mercenary. He gets paid to kick ass and take names, but he’s real choosy about which jobs he agrees to; preferring to take only the most dangerous offers that have a certain feel. Wielding a giant sword and multiple guns of varying pedigree, Tony is a fearsome opponent.

Though Tony is a formidable man, this silver-haired merc is an unusual specimen among his kind; refusing to kill if he can help it and making a hobby of wiping out the city’s local mob. These characteristics have made Tony something of a legend in the underground merc scene. The city’s mercenaries look up to Tony for his smooth fighting skills and unbeatable reputation. They’ve even started emulating his compassionate stance in the field.

Everything Tony’s built up in the city, however, begins to go to hell, literally, with the arrival of the mysterious bandaged mercenary, Gilver. Gilver is quite, unassuming and a master swordsman with his katana.

His skills are almost a match for Tony’s but unlike Tony, Gilver prefers a more, violent solution to the tasks at hand. Although the two mercs are complete opposites they combine their skills, to devastating effect, in tough assignments. Lately, though, Tony’s solo skills have been in less demand as Gilver quietly replaces him as merc top dog.

As if losing his reputation wasn’t enough, Tony has become a target of inhuman attacks. Amidst the re-shifting in the mercenary ranks, is the onset of demons breaking through the veil of reality into the human world. Howling an unfamiliar name, these devilish phantoms stalk Tony relentlessly.

What are these demonic creatures? What do they want with Tony, and furthermore, how is Gilver, Tony’s antithesis, connected to these recent unearthly happenings?

review

DMC novel2I’ve always had a bit of trouble with translated novels. First off, the dialog tends to be stilted. Secondly, there are Japanese ideas and concepts that, if explained to a native speaker, can be explained in one word or short sentence. If explained to most Westerners in their native tongue, however, may take an afternoon to explain (gambatte took 15 minutes). Hence why, I believe, some scenes and dialog in Devil May Cry seemed not to flow very well.

Even though DMC was afflicted to a slight degree with these very real problems of stilted language and awkward scenes, they weren’t too noticeable. The dialog between characters was natural, or at least, as natural as two sword wielding fiends from Hell can be considered “natural”.

I had a much bigger problem with the excessive use of adjectives throughout, which made the novel seem a bit “wordy”.

The story itself while, none too dramatic or original, was still entertaining. Besides the lack of originality, there was also a decided lack of character development in DMC, and much was taken for granted on the part of the writer.

For example: Tony wasn’t given a back story, for whatever reason (oh wait, play the game! *wink, wink*) and fans of the games won’t have a hard time deciphering the “secret” behind Gilver (Oh, c’mon! I know you can figure that one out!). It seemed as if Devil May Cry was written for the already established fan base of the games and not for the uninitiated. Although, the unwashed masses could eke out some enjoyment from the book as well as veteran fans.

The book, however, lived up it’s video game heritage by reading, overall, just like the titular game, but not as fast paced or angst ridden as the original game.

That in itself is not necessarily a bad thing, especially as seeing as how this novel was short and didn’t take any scenic shortcuts on the way leading up to the original game’s intro (which was what this novel was; an intro piece to the game.)

Yet, if the video game format was dragged out for any greater length than already done in the novel, the book would have been less entertaining and more tedious. As it was, I grew tired of the wordy descriptions of Tony’s frequent action scenes:

“The assaults constantly caught him off guard. Blades randomly ejected from walls and floors. Flaming cyclones chased friend and foe alike. Even the demons themselves were armed, taking swipes with long scythes.”

DanteAction like that does not translate well, repeatedly, into a full length novel (which this, thank god, wasn’t). Repeated scenes like that only work for short stories, and even then, sparingly.

Interspersed between chapters is artwork, done by Shiro Miwa, illustrating various scenes in the book. The illustrations aren’t consistent however, and actually feel as though more than one artist had a hand in the novel.

All criticisms and nit-picking aside, as a fan of the games, I wasn’t disappointed with the books. I wasn’t disappointed because I read them with the insight that they wouldn’t be anything else but additional “missions” for Dante to carry out for my reading pleasure.

For other die-hard fans of the games, Devil May Cry offers up a brief glimpse of what happens before Devil May Cry. That’s all. The novel isn’t a deep, long look into Dante’s past. If you pick up the novel, don’t expect to learn Dante’s fave color (I’d guess red, but maybe he prefers green) or why he likes strawberry sundaes, or any other nagging questions you may have about the games. This isn’t that book. Instead, pick up this book if all you want is to read another action packed side adventure of everyone’s favorite silver-haired, demon ass-kicker, Dante. This is that book.

OneKasugaiOneKasugaiHalf KasugaiZero Kasugai out of a possible four gummies.

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By Rachel · July 24, 2007 · Topic: Videogame Reviews · 7 Comments 

I got into many things later in life: anime, manga, Japanese culture and video games. One of the first video game titles I ever owned was Devil May Cry 2. Playing the original Devil May Cry (DMC) game when it was initially released drew me into the gaming world more than RPGs; more than dueling games; more than any other title I’d played at the time. It’s interesting to note that DMC is now not only a video game series, but has also been transcribed into novels, manga, and an anime as well. DMC also has released game soundtracks and collectible figurines as well as being featured on collectible stamps in Japan.

DMC1I own all three Devil May Cry games now and am eager for the fourth installment that’s coming out in Japan; maybe sometime this year (game release dates are iffy). I still haven’t read the manga or novels or gotten the soundtracks (not too keen on videogame soundtracks anyways) but I’m always impressed that they’re out there to begin with.

So, while awaiting for two things to happen…

…I enlisted the help of Mochi to get me started on researching how the Devil May Cry phenomena began.

The Devil May Cry franchise actually started out, not as it’s own stand-alone game, but as a sequel to the highly acclaimed “survival horror” game, Resident Evil. The structure for DMC turned out so radically different from Resident Evil that the designers turned it from a RE sequel into its own game. They tweaked this RE wanna-be into a more mission-based game, unlike Resident Evil that’s a more open ended game.

Devil May Cry

Devil May Cry received a lot of attention from the gaming world media when it was released in 2001. It was well received but had it’s criticisms:

  • Electric Playground commented that “there’s a steep learning curve involved in learning to use Dante’s advanced techniques, and the enemies can be brutally unforgiving even in the first mission.” They also comment on the game’s odd button configuration.
  • GameSpy cited the the odd camera angles that “have a mind of their own”, the lengthy self-schooling needed to master Dante’s controls and the on and off again graphics that changed with varying angles.
  • GameSpot criticized the game’s conclusion, saying, “…(it) loses its direction, branching into a variety of different genres…” GS also commented on the way the game’s difficulty plateaued at the end.
  • Gamecritics criticized that the game lacked character depth and that the emotional impact it should have had was missing.

Criticisms aside, Devil May Cry was lauded as a welcome addition to the gaming world. Sequels followed…

Devil May Cry 2

DMC2Devil May Cry 2 hit stores in 2003 but was greeted with mixed reviews. Some thought the game was too dumbed down, others felt that gameplay was sacrificed for style, and many critics felt the game was too easy.

Devil May Cry 3

Devil May Cry 3 was actually a prequel to the Devil May Cry series and was released in 2005. DMC3 was very well received and gathered high marks for not repeating the mistakes of it’s predecessor, for having a well developed story and for installing a system that was highly customizable. However, some critics felt that this latest DMC was too hard. That spurred Capcom to release: Devil May Cry 3: Special Edition; an easier and friendlier version of DMC 3 (read as; game for whiners).

Devil May Cry 4

Devil May Cry 4 is a game that’s been awaited since DMC3’s release. The newest addition to the Devil May Cry lineup will be released, not only on Sony’s Playstation 3, but on PC and the Xbox 360 as well.

That has some DMC and Playstation loyalists howling mad. Some fans fear that a mulitplatform approach like the one producer Hiroyuki Kobayashi is using, might cause an unevenness in gameplay between the platforms, i.e. one will have better features than the others.

The gameplay is being touted as possible only through DMC’s next-gen technology. A truly purchase-inspiring trailer featuring commentary by producer Hiroyuki Kobayashi highlights the games actual play at Gametrailers.com.

One of the biggest departures in this DMC is the initial absence of Dante as a playable character. In his stead is Nero; a dead ringer for Dante and his twin brother Virgil. Nero wields a revolver called Blue Rose and a sword by the name of the Red Queen. He also has a spiffy day-glo arm that harbors his “Devil-Bringer” power. Wikipedia has an excellent article on DMC4 already up.

Code 1In between game releases, novels and manga have been published to lead up to the latest DMC game. Two light novels, Devil May Cry, Volume 1 and Devil May Cry Volume 2, have been translated and published in America along with a Devil May Cry 3 two volume manga, Code 1, Dante and Code 2, Virgil.

Now, Devil May Cry is strutting its stylish stuff as an anime. As of June 14th, 2007, the DMC anime has already started airing on the WOWOW network in Japan. Showgate released at Anime Expo 2007 that the DVD will be out in Japan sometime this December. No word yet as to when ADV will be releasing it in the US.

It looks as though the anime will be set up like the games, in the sense that each episode is like a mission from the game. The first episode is rumored to have a small girl as the co-star. I’m confused as to how a child will add to Dante’s ass- kicking abilities. However, if the series is anything like the games, said kid will disappear at the end of the “mission” (here’s hoping).

My one fear is that the anime is just being used to drum up excitement over DMC4’s release later this year. If that’s the case, I don’t know if I hold out much hope for the anime’s visual and story quality. In fact, I’d venture to say that it’ll suck, if, in fact, the DMC anime is just a vehicle to rekindle interest for old fans of the game and to also rope in new fans who’ve never played the games before.

At the end of rummaging through the media properties and briefly glancing at the peripheries (figures, collectibles, posters, etc.) I realized how far Devil May Cry has come from it’s “humble” roots as a Resident Evil castoff. Who knows how far the DMC empire will grow and spread. Could it, in time, become as big as the Final Fantasy franchise? Or will it stay forever a fave only to gamers dedicated to the genre? Only time will tell if this devil will ever cry from lack of interest.

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By Carey · June 18, 2007 · Topic: Manga Reviews, Videogame Reviews · 20 Comments 

Disgaea 2 coverDemons, angels, heroes, and an epic quest to defeat an overlord sounds like you typical manga… wait there are demon penguins in my manga. This is just one of the awkward creatures in Disgaea 2, the sequel to the manga, based on the popular videogame.

The original Disgaea is a tactical RPG developed by Nippon Ichi Software for the PS2. The well written wit of the game’s dialog has passed the story along into different media such as anime and manga.

Disgaea 2 picks up where the first one left off: Laharl has just taken power as the realm’s new overlord and has much work ahead of him. However, Etna (Laharl’s vassal) has quit and decides to become an overlord herself but in order to do that, she needs to defeat an overlord. So Etna takes all of the Prinnies(demon penguins?) to another realm to defeat the overlord Zenon. Read more

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By Narcolepsy · May 22, 2007 · Topic: Videogame Reviews · Comment 

No more pencils, no more books! Summer is finally upon us and that can mean only one thing: game time! Here’s the Japanese release list for the rest of the month:

Nintendo DS

    hoshigami

  • Crossword de Manabou! Chiri – Rekishi
  • Gamics Series Vol. 1: Yokoyama Mitsuteru - San Goku Shi - Vol. 5 - Suishi no Hyou
  • Hoshigami
  • Iraroji VOW
  • Kekkaishi: Karasumori Ayakashi Kidan
  • Kurikin Nano Island Story
  • Osawari Tantei: Osawa Rina - Season 2 ½
  • Sansuu Olympic Iinkai Kouan: Suuji de Kitaeru Nouryoku Training: Argo & Trinca
  • Shin Lucky * Star
  • Shinri Kenkyuuka Yuukiyuu Kanshuu: Mainichi Kokorobics DS Therapy
  • Enpitsude Oku no Hosomichi DS
  • Obunsha Deru-jun Chiri DS

Playstation 2

    killer7

  • Killer 7 (CapKore)
  • Medal of Honor: Vanguard
  • Pachitte Chonmage Tatsujin 12
  • Shadow of Rome (CapKore)
  • State of Emergency Revenge
  • SuperLite 2000: Memories Off: Sorekara Again
  • The King of Fighters: Maximum Impact 2 (SNK Best Collection)
  • Guilty Gear XX Accent Core
  • Jissen Pachinko Hisshouhou! CR Aladdin Destiny EX
  • Kiruto: Anata to Tsumugu Yume to Koi no Dress
  • Kono Aozora ni Yakusoku o: Melody of the Sun and Sea
  • LoveDrops
  • Majommusume A La Mode II
  • Metal Slug Complete
  • Panic Palette
  • River Ride Adventure featuring Salomon
  • Sumomomomomo: Chijou Saikyou no Yome

Playstation 3:

  • NBA Street Homecourt

PSP

    juiced: eliminator

  • Bleach: Heat the Soul 4
  • Juiced Eliminator
  • Colin McRae Rally
  • Minna no Golf Ba
  • Minna no Golf Ba (w/ GPS Receiver)
  • Snow Portable

XBOX 360:

  • Pirates of the Caribbean: At World’s End
  • Forza Motorsport 2
  • NBA Street Homecourt
  • War Tech: Senko no Ronde

Nintendo Wii

  • Jissen Pachi-Slot Pachinko Hisshouhou Sammy’s Collection Fist of the North Star Wii
  • Biohazard 4 Wii Edition

Don’t have an import/region-free machine? Here are some upcoming games of note for all of you 日本 fans.

PS2

    dawn of mana

  • Dawn of Mana - Fans of the previous Mana titles will enjoy this one. If you’re not a fan, feel free to forget even reading this.
  • Odin Sphere - With innovative gameplay mechanics, beautiful hand-drawn sprites, and Atlus’ track record of inspired RPGs? You’d be silly not to pick this up!
  • Atelier Iris 3: Grand Phantasm - I was a fan of the first Iris game, but I never got around to the second title. Any of you acquainted with it?

XBOX 360

  • WarTech: Senko no Ronde - Famitsu gave this arcade robot fighter a Gold Medal. With online play and (allegedly) epic boss fights, can this localized version cut the mustard here?
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By Narcolepsy · May 3, 2007 · Topic: Videogame Reviews · 2 Comments 

You know what I love more than video games? Using video game consoles for things other than gaming. Whether it’s watching fansubs on a DS or turning an old NES case into a storage box; I love not playing games on game consoles.

Perhaps that’s why I bought a PLAYSTATION 3.

Regardless, the coolest non-game (non-illegal) application in a very long while has been released for the PS3. folding@Home was created by the smarty-pants at Stanford University. It creates a network of PC, Mac, Linux (all two of you), and PS3 users in order to simulate massive amounts of data that will be used for researching diseases such as Alzheimer’s and

FAHUSA
Here is the good ol’ US of A. Notice all the little yellow dots? Those are PS3’s running the simulation data.

FAHEUR
Across the pond is Europe with a decent amount of users folding digital proteins. The PS3 was just recently released in Europe and has been selling like fish and chips.

FAHJAP
However, Japan is barely lit up at all. Except for lights in the megalopolis we call Tokyo and a few in the Osaka/Kyoto area, there seems to be no PLAYSTATION 3 systems running folding@Home.

Now, the image was taken at 11:30 pm Japanese time, which is a peak hour for folding. It’s not like the Japanese don’t know about the program, because it’s a part of the 1.6 update that was released not too long ago.

I have formulated a few reasons for the low (apparently) support of this program. It could be the lack of available PS3 systems. It’s not selling as bad as the 360, but not as good as the Wii or DS. Another reason might be that Japanese consumers don’t want to pay the high cost of electricity that running a PS3 all night would generate. It has been my experience that some Japanese folks don’t like running air conditioning even in August. Finally, there may not be broadband internet beyond the bounds of big cities. However, everywhere I have been in Japan (Tokyo, Osaka, Matsuyama, Kyoto. etc) has had broadband internet in some form or another.

There has to be some logical reason for the discrepancy. Do you have some speculation into the subject? Drop a line in the comments.

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By David · February 1, 2007 · Topic: Videogame Reviews · 3 Comments 

Play Capcom’s Gyakuten Saiban 4 (otherwise known as Phoenix Wright 4) on a virtual Nintendo DS (actually Flash)!

Gyakuten Saiban 4

This is a preview version (but you can play it) in Japanese.

From Wikipedia: Each episode (with the exception of the first case of each game) usually begins with an investigation. During these segments the player must talk to witnesses and search crime scenes in order to gather information and evidence for the trial…In these segments, the player must press witnesses for information in the courtroom and use evidence to point out contradictions in faulty testimonies to prove the player’s client’s innocence or guilt. Producing incorrect evidence leads to a penalty, and if too many mistakes are made, the player loses the case and must start over.
- from Phoenix Wright Wikipedia page.

Here’s another Gyakuten Saiban 4 screenshot.

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